Three original designers discuss the earliest days
Macintosh’s Other Designers
The Apple Macintosh computer has attracted so much attention that it’s
curious so little has appeared on the formative days of the development
project. To set the record straight, BYTE West Coast Editors ]ohn Markoff and
Ezra Shapiro interviewed three of the original members of the Macintosh design
team: Jef Raskin, Bud Tribble, and Brian Howard. (The fourth member was
hardware designer Burrell Smith.) Two of the three left Apple before
the Macintosh was introduced; Tribble switched to a new career in medicine,
and Raskin started his own company, Information Appliance Inc., in Palo
Alto, California. However, their recollections of the development effort provide
an interesting perspective on the Macintosh as a product.
BYTE: We thought we could start by asking each of you to introduce yourselves
and to tell about your role in the Macintosh project.
| Brian Howard |
HOWARD: I’m Brian Howard, and I joined the Macintosh project almost in
its infancy to help out with documentation and publications for it. Since
it turned out that there wasn’t much to write about in the early days,
I started to help Burrell Smith build all the original prototypes and to
document the hardware, and I more or less stayed on in the hardware
vein.
TRIBBLE: My name is Bud Tribble or Guy Tribble, depending on what city you know
me in. I knew people at Apple for a long time, Jef [Raskin] before Apple, and
Bill Atkinson down at UCSD. I heard from Jef that he was working on a new
project at Apple; specifically, he was starting up a research section at
Apple, and that he had some interesting ideas for making a computer that was
different from what had been on the market previously. Since I was
interested, I came down and talked to him. He showed me a big notebook that
was the Macintosh Document, which had been worked on by Brian and
Jef.
BYTE: What year was it?
TRIBBLE: I think it was 1980.
RASKIN: Sounds about right. We already had the Book of Macintosh at
that time – 400 pages.
TRIBBLE: And it was an extensive description of a cheap, user-friendly machine that
went beyond what was the state of the art then (the Apple II) in terms
of a personal computer. I
got so excited that I told the program I was in at school – a fairly
prolonged M.D. program with a Ph.D. in neurophysiology – that I wanted
to take a year off, or maybe more. Finally they let me take the year off
with the option of going back.
When I got here Jef’s group was made up of Jef, Brian, myself,
and Burrell Smith. I think Joanna [Hoffman] joined just after I did.
Burrell had already mocked up a Macintosh computer. It consisted of a
6809 processor, 64K bytes of memory, and a screen linked to an
Apple II, and you could download programs into it. Jef had written down
his extensive ideas about what it should look like in the end and
some ideas about user interface. My first order of business was to
just get this thing to be able to assemble and cross-assemble on the
Apple II, to get a basic BIOS or operating system up on the machine,
and also to worry about other kinds of things – whether it should
have a modem, include serial interfaces, and what kind of mass-storage device
it should have.
I was very impressed with the amount of work already done, before even
having a machine, in deciding on a philosophy for the machine. I was
also impressed with the caliber of that core group, especially Burrell.
BYTE: Who put the Book of Macintosh together?
RASKIN: I think I wrote almost all of it. Macintosh started out as
my dream of what a personal computer might be. I was already thinking about
it at UC San Diego back in the early seventies when I developed the
“flow language,” a language that was so simple that it had no
error messages at all; it was impossible for a user to make a syntactic
or semantic mistake. Students loved learning programming on it. Working
on that and other projects had taught me that one could do things more simply
than had been done and that computers had a long way to go before they
were pleasant to use.
What I wanted with Macintosh was a low price, I wanted it to be all in one
piece with no connecting cables, a minimum number of parts, and a minimum
number of interconnects so that it would be highly reliable. Brian and
I built many cardboard models and did dozens of drawings. So if the fact
that it’s two pieces is one of the great success factors, it’s certainly
not from something that I can take any credit for. I also wanted it to
have a monochromatic screen that could be bitmapped, rather than a
character generator.
As a matter of fact, when I started working at Apple, the Lisa was
a character-generator machine and I was the only voice saying it should be
bitmapped, and I convinced the crew working on it. I guess I was also
this disembodied voice that changed it from a three-button mouse to a
one-button mouse at Apple – that was a big fight.
Macintosh was started very close to the time Lisa was. Two totally separate tracks.
BYTE: Two separate philosophies?
HOWARD: Actually, I think Lisa had been worked on in some form for almost a year.
RASKIN: But it was a very different machine then.
HOWARD: It was going to be a bit-slice piece of hardware. They were going to
do a Pascal p-machine chip set.
TRIBBLE: Since Jef was on the initial user-interface committee for
Lisa, he was putting in his ideas, and at the same time he was
managing the initial Macintosh project.
RASKIN: One thing I strongly believed was that Lisa was much too large
and expensive a machine for a company of Apple’s style and type.
Lisa was definitely headed toward the business market, and I thought that
it was a severe mistake to make a machine that would, in price and
capability, compete head-on with Wang, DEC, IBM, and DG.
BYTE: As a researcher, did you have an input into those marketing questions?
RASKIN: I never hesitated to speak my mind.
HOWARD: Also, “researcher” was partly a title that was created
to explain that there wasn’t a production item related to his ideas.
BYTE: Let’s take a popular myth and tell me to what degree it’s wrong.
The myth is that Lisa and Macintosh technology come in some sort of straight line
from inside the corporate sanctum of Xerox PARC [Palo Alto Research Center].
RASKIN: Yes and no. I always thought that Babbage and Turing and Van Neumann
hadn’t gone quite far enough in generalizing the idea of a computer.
I remember clearly enunciated – sort of the Turing principle – that
memory could hold anything. A symbol is a symbol and you can interpret it
in different ways. But then at PARC they had cleverly gone on to generalizing
the screen. Any point is the same way as any other point. Characters just
happen to be one kind of picture we can generate. The keyboard is the same way.
One of my first thoughts was that Macintosh should be the most absolutely
general machine that you could conceive at that price, so that you could
do anything on it you could do with any machine with that amount of hardware.
I tried for over a year to get Steve Jobs to see what they were doing
at PARC because I felt that they were at least seven years ahead of their
time. They had the Altos going then, with bitmapped keyboards and screens.
You could do anything you wanted on them. They also had the mouse on it.
Although I couldn’t stand the mouse, I was the only person at Apple who
had even seen one, and certainly the only person who had ever used one.
Finally Steve Jobs, Bill Atkinson, and a few others went to Xerox PARC
and came back enthused.
BYTE: What’s the other side? In what sense is Macintosh a departure
from what was been done and thought of at PARC?
RASKIN: Theirs was all based on Smalltalk and had a different model
of what the user interface would look like. I thought they had a lot of good
ideas.
The difference between Apple PARC is that Apple was designing things to be
sold in large quantities and PARC designs things to play with. While they
weren’t concerned with questions of production, I very much was.
BYTE: Why did you initially settle on the 6809 microprocessor?
RASKIN: It’s a very pleasant microprocessor. It seemed like it would
be available in great abundance. It’s much much cleaner, and it doesn’t
segment memory into 256K-byte parcels.
TRIBBLE: Bill Atkinson was heavily involved with developing QuickDraw
and working on the Lisa project. While I was working on the 6809, writing software
to run on a bit-mapped screen, he was developing this neat bit-blit software
to do characters and graphics on the screen on the 68000.
I realized that in terms of the cost of the machine, the microprocessor
is a small percentage: it didn’t make sense to limit ourselves to the
6809, and if we could use the 68000, we [also] could take advantage of a
large portion of the software that was out for Lisa. I was thinking of
lower-level things like the QuickDraw software. This represented a major
investment; I didn’t want to do it over again for the 6809.
I also figured out that the project simply could not be done fast enough on
a 6809. I got together with Burrell
Smith and said, “Can you hook up a machine with only 64K bytes
of memory,” which is what the Macintosh was supposed to have then, “and
run with the 68000?” That was kind of a trick because 64K bytes done
on a 64K-bit chip is only 8 bits wide and the data bus on the 68000 is
16 bits wide. It required multiplexing and demultiplexing, while at the
same time trying to keep chip counts to a minimum. Burrell Smith came up
with a design that did all the timing and did the multiplexing and demultiplexing
in a minimalist type of way.
Burrell did nonstop wire wrapping and I wrote programs on the Apple II to
emulate the timing that Burrell was
programming into the programmable-array logic chips. And at the end of four
days, we had a board with the 68000, 64K bytes of memory, and a bit-mapped screen
and keyboard up and running the QuickDraw software. At that point we went
to Steve [Jobs] with the working model, and he said, “Okay. Let’s do it this way.”
RASKIN: I was against the 68000 at first because I wanted a low-priced
machine and the 68000 would bump up the cost. Burrell and Bud convinced
me that the 68000 was the way to go, especially because of the software.
It was clear that we could never catch up on the work that Bill had done.
BYTE: What’s the history of the Mac mouse?
| Bud Tribble |
RASKIN: Jobs gets a hundred percent credit for insisting that a mouse be on the Mac.
HOWARD: When we chose the 68000, we did it partly so that we could use
the low-level graphics routines and so on. Then the question starting coming up
whether we also wanted to make use of the user interface as defined for
the Lisa or maybe some parts of it. At some point, if you take enough
of it, then the mouse has to come with it because that’s definitely designed
into the user interface in the Lisa.
RASKIN: I wasn’t too antagonistic toward using the Lisa user interface since
I had had a strong hand in that. It had many of the features that I wanted.
To give a little history, I had a conversation with Mike Markulla long
before this about wanting to make a low-priced machine. A concept called “Annie”
was developing then, and he said, “Can you design a machine to sell
for $500?” I came back a week later and said, “Not one that would
really be functional, but I can design one to be sold for $1000.” I didn’t
like the names Annie or Lisa – that is a sexist kind of approach – so
I proposed that Apple name projects after varieties of apples, and I called
mine Macintosh.
HOWARD: Sort of a fruitist attitude.
RASKIN: Steve Jobs had named the company Apple so you get started off on
a fruit image. There was a Pippin for a while and some other internal apple names.
After Steve Jobs got stronger on the project, he kept edging it toward a
more expensive machine. That was the main
reason I didn’t want the 68000, because there was no way I could have
met the charter of a $1000 machine. It’s my opinion to this day that if
we had built such a machine it would have been dynamite because no one was
even thinking in that price range with that kind of capability.
I happen to enjoy the 68000 far better than the 6809. It’s a nice
processor to work with. And they’re both nicer than the ancient
6502. But as we started making those changes, the price started escalating
very rapidly.
TRIBBLE: It was a domino effect. After the 68000, we started talking about
putting on a mass-storage device that would be more commensurate with
that – a more expensive disk drive.
BYTE: You originally had started with a 5¼-inch drive.
TRIBBLE: Before that there was going to be a small tape drive and that
drove the price up. The screen went from a 256- by 256-pixel screen up to
an intermediate screen and finally to where it is now. The memory started
out at 64K bytes, but all of a sudden we got QuickDraw, which
was 20K bytes, and all this Lisa software and extra pieces lying around.
So the ROM [read-only memory] went from 4K bytes to 64K bytes in
steps. And the price of the machine went up with that. The RAM
[random-access read/write memory] went from 64K bytes to 128K bytes
eventually. The keyboard became detached, which also drove up the price of the machine.
All of these things were edging the design, and the price, closer to Lisa.
I think Jef was reacting against the danger of pricing the machine out
of people’s reach. I take some of the blame for getting along with
a lot of these changes because I was closely allied with Bill Atkinson, who
was working on Lisa, and we thought along the same lines. The other
thing is that I was, and still am, a technological junkie and like fancier
bits in my computer. Not that I didn’t have an appreciation for Jef’s
idea for a computer that people could afford.
BYTE: Is that the central tension in the design process of Macintosh?
HOWARD: That’s a tension in any in any project. Especially with a
hardware group, there is always a tendency to use chips that are a
little bit more on the leading edge of what’s possible, to run things just
a little bit faster, and to get a little bit more resolution out of
the screen. Without strong direction from above, all projects have that tendency
to float upward on the scale.
It’s a little misleading now [to think that we thought] Macintosh
could be sold profitably at $1000, but partly that’s because it’s
taken about three years to get it out on the market. Three years ago,
the price differential was much more astounding that it is now. Of course,
the price of all those chips has dropped dramatically since we were working
with them originally.
BYTE: Is Burrell Smith as unusual a hardware designer as we have heard
by reputation?
RASKIN: I think he is very, very good. Bill Atkinson thought he had a great deal
of talent. I talked to Burrell and decided he was as good a digital designer
as I had ever met.
TRIBBLE: My orientation was more toward software. But I found it extremely
easy to communicate with Burrell and part of that was that the turnaround
time with Burrell for trying out new hardware ideas was like the turnaround
time I was used to for trying out new software. He would do it overnight. If
I came up with an idea from the software standpoint and said to Burrell
“Wouldn’t it be nice if we had this in the hardware?”, he
would come back the next day and say, “We can do that if you make
this slight change in the software”. In a very short time, we would get
the whole thing going.
RASKIN: That is one thing that I was pushing for very hard – the
interaction of hardware and software. You don’t build a hardware box
just to suit some hardware engineer and then try to cram software into
it. You design your hardware to support the software, you design the software
to put the two together, and they grow together.
HOWARD: The constant interaction was one of the most fun things about the
early Macintosh project in general. No decision was made by any one person
and handed down to somebody else. The original Mac room was one big
room – any discussion that took place involved everybody in the room.
Even after we moved, constant group meetings coalesced everywhere. People
would run in and help shape the idea.
RASKIN: I tried to keep the spirit of the group, and also my personal
spirit, very playful. We were always playing music and frisbee, and shooting
dart guns.
BYTE: To what extent was Macintosh in the early days influenced by
the Apple III experience?
RASKIN: Tremendously – to get as far away from it as possible!
HOWARD: The team size was definitely reinforced by the Apple III. It
was clear that a large team would tend to go off in the direction of
writing mountainous amounts of code and things that were not well focused.
That was part of our incentive for keeping the group small.
BYTE: Back in the days of the Book of Macintosh, was Macintosh
a closed system in the sense that the outside world wouldn’t have
easy access to the bus?
RASKIN: No. I believed in having a bus brought out on an edge connector.
BYTE: What happened?
TRIBBLE: Rod Holt, who was involved with the analog design [and who
was] doing the FCC certification on the Apple II, kept bringing up
the point that if you bring out an 8-MHz, or whatever, bus to the outside
world you’re in trouble. I retrenched and said that what we
needed were fingers to come out that could be used for testing
purposes.
RASKIN: As a matter of fact, in the original Macintosh specification it
was called the Bus Diagnostic Port. That was part of the original definition.
TRIBBLE: Then Rod said, “If we put in a knock-out plastic port,
the FCC is going to say ‘Obviously you are inviting people to knock that
out, and we’re not
going to certify you.’” I think he was being a little paranoid.
It came to pass that there was no way to get into the Macintosh at bus
speeds. But I went through Burrell’s hardware manuals and found a serial
chip that could run at 1 megahertz, which was the SCC chip. So I said
to Burrell, “You’ve got to design this thing in.” I think
it’s adequate. What I was worried about was not having enough
bandwidth to talk to a hard disk or a network.
BYTE: Do you think you’ve got it?
TRIBBLE: I think we’ve got it. The bandwidth on most Winchester disks
is a few megahertz. The bits come streaming out of the disk at a
few megahertz, and with the SCC chip we can go in at close to 1 megahertz.
We lose a small factor there, but most of the wait time on the hard
disk is head motion anyway.
RASKIN: If you can get at the bus itself you have so much more control.
I still think it was a mistake to not put those fingers there, even behind a hidden port.
HOWARD: Just putting in fingers doesn’t come for free, though. As
soon as you say it’s okay for the outside world to start hanging junk
on your high-frequency signals, you have to somehow isolate yourself from
what they do – enough so that your machine will still work with things
hanging out there. You have to take all that into account.
RASKIN: I still think you should put it on, call it a diagnostic, and use
it for diagnosis. You take no responsibility because it’s not a user part,
but if some OEM wants to use your board or your machine and take that responsibility,
that’s okay. I didn’t see it as something that a user would casually plug into.
TRIBBLE: I ended up leaning towards more closed system because, as software
manager, it became appealing to me to have every single one of the
machines that were out there all exactly the same. If software ran on our
machine, it would run on all the others. I didn’t want a big proliferation
of weird addresses on the bus so that if you access them with such and such
hooking up it would do something funny.
BYTE: The story of the IBM PC.
RASKIN: The story of the Apple II.
BYTE: One thing that surprised people, I think, when Mac was first introduced,
was that it only had one disk drive.
RASKIN: I know why there was [only] one originally. When I was there, the
software was designed to work with one. But after you have the typical
Lisa kind of software on it, it definitely needs more than one. Having first
made the choice of putting that software in, certainly I would have put in
two disk drives. It’s not very convenient to use with just one.
| Jef Raskin |
BYTE: Who came up with the idea of detachable keyboard?
RASKIN: I think Jobs.
BYTE: What are your feelings about that?
RASKIN: Once Macintosh grew to its present size, the separate keyboard was
the only way to go.
BYTE: Did it start out physically significantly smaller?
TRIBBLE: Not very much smaller. The screen was a little bit smaller, but
the whole box was a much lower profile.
RASKIN: But it was not like a Tandy Model 100. It did have a CRT
[cathode ray tube]. It was slightly smaller. It grew a great deal.
BYTE: Have you seen any of the third-party software that’s just
beginning to emerge for Macintosh? We’ve seen some where we think
the third-party developers have missed the point of the Mac.
TRIBBLE: I think that’s bound to happen, especially where you have
so many people – a hundred companies are out there – writing
software. It’s a tremendous problem in communication. You have to
reeducate all the people who write for CP/M, UNIX, and whatnot to write
for a system that is completely different from anything they’re used to.
HOWARD: It certainly takes a lot of
rethinking about how you want to be doing what you’re doing.
TRIBBLE: Early on, designing the operating system, I decided to incorporate
most of the user-interface routines and procedures almost into the operating
system. It was partitioned off as something called the user-interface
toolbox – a set of tools that you could use to conform to the
Macintosh user interface.
RASKIN: The original design documents also said that the user interface
is pretty much the operating system.
TRIBBLE: But further than that, we have a problem because it is harder
to conform to that user-interface standard than it is to just treat the thing
as a TTY [teletypewriter]. How were we going to get all these third-party software
vendors to go along with us? The strategy was not to legislate by saying,
“You must do this,” but to legislate de facto by putting all
those toolbox routines in ROM. Then anybody who doesn’t use those routines
is penalized because the 64K-byte ROM is sitting there with all these nice
routines, and they’re chewing up RAM with their own routines for
their user interface. So it’s a way of legislating a consistent user
interface.
BYTE: You started with 64K bytes and it was released with 128K bytes,
and there is constant talk of a half-megabyte Mac. When did a half
megabyte creep into the design philosophy?
RASKIN: Very early on Burrell pointed out that it’s very easy to
make a design, once you had the 68000 in place, where you could just take
out 64K-bit chips and put in 256K-bit chips. I’ve always believed that
you just simply take the largest chip that is economically feasible to use
in terms of the memory, and if they’re bit-wide chips and you use 8
or 16 of them, then that should be the size of your memory. The
size of memory, to be economical, should be the word length times the number
of bits you have in a chip.
So it’s clear that if you have 64K-bit RAMs and a 16-bit bus you get a
128K-byte machine that’s really fast. Burrell loves designing for it,
software part portion had no trouble handling that, and it was was very
clean. When the 256K-bit chips come you just plug in all those and
everything runs just about the same.
BYTE: What brought Jobs to the Macintosh project? Why did he get
interested in it?
HOWARD: One reason was that Apple had no new projects in that sort of
a price range, and I think it was becoming obvious that at some point people were
probably going to quit buying Apple II and Apple better have something
other, at least that low if not lower-priced, project in the works. And part of
it is that I think he was being sort of edged out of the Lisa project.
Only he could see that it was going off the direction, perhaps even with his
blessing, that he wasn’t happy being a part of and therefore it was
time for him to move on to something else.
By then it was becoming clear that Mac was the most exciting thing going
on at Apple. Jobs definitely loves to be in on new projects as they get
going, and he’s not very able to just sit back and watch that
happen. [He’s] a very forceful person [who] has to get in
and exert his influence.
BYTE: What happened between Raskin and Jobs as Jobs moved into the
Macintosh project?
TRIBBLE: When I went to work for Apple, I went specifically to work
for Jef. And there is an incredible difference in philosophy between Jef and
Steve. In my own mind I was initially more aligned with Jef’s
philosophy than Steve’s. I have to admit that I became somewhat
influenced by Steve as time went on. I also have a somewhat Machiavellian
view toward the Macintosh project. By that time I was in love with it
and wanted to see it happen, and here were these bad, political things
happening, kind of above my head. What I saw as inevitable was
that essentially the company had turned against Jef. Things
were not getting done and
were blocked here and there. It was upsetting. I almost decided to go
back to Seattle right when Steve was taking over. But I made a decision
that if Steve takes over the Macintosh project, then we’ll have
resources of the company available to us, and we won’t be blocked
here and there. At least we’ll be able to get something done. That
turned out to be partly true. But the flip side of that was that Steve
is good at lots of things but not at being a boss on a one-to-one level.
BYTE: (to Raskin) When did you leave the Mac project?
RASKIN: I was sort of forced out. Like someone squeezing on a toothpaste
tube. I resigned in February of 1982. It was gratifying that Markulla
and Jobs did not accept my letter of resignation. While I disagree with
Jobs in lots of ways, the Rolling Stone article [S. Levy, “The Whiz
Kids Meet Darth Vader,” March 1, 1984, page 36] made it appear as though
he summarily fired me, which
is not at all true. He has not been in general a person who does that.
He and Markulla asked me if I would please stay another month even if I didn’t
come in to work; they knew I was very unhappy there. At the end of that
time they would make me an offer that I couldn’t refuse.
They went back to the way it had started. They were going to set me up
with a research division. This was the third or fourth or maybe the ninth or
tenth – I don’t remember how many – times I had been offered
that and every time I had done it, something came up. And they would say,
“Oh, you’ve got to turn this into a product; you’ve got to
come over and put out this fire or something.”
They made me the same offer over again, and I think I had finally learned that
there was little likelihood of it actually happening. So I left....
BYTE: Were any of you surprised at all by the
extent of the Mac hype? The scale?
HOWARD: That’s something of Apple’s. I guess you would call it extreme
right from the start. I guess that is what has differentiated Apple from a
lot of unsuccessful computer companies that have had products that were more or
less comparable to Apple’s – its marketing ability, its ability
to really blow things up.
TRIBBLE: Apple was good at hype, for one thing. For another thing, we,
the people involved in Macintosh, believed that there was something worth
hyping.
HOWARD: It is a computer that you can get affectionate feelings about
in a way.
RASKIN: I still think it has a lot of qualities that I wanted in it
originally. Not exactly the same, many things have changed. But a lot
of the feel has somehow managed to come through. I think the Mac is
certainly the best of the personal computers of today.
TRIBBLE: The people who worked on Macintosh, especially that initial core
group, were all emotionally involved in the machine. That is a lot of
what made it turn out well.
The idea came up again and again from the early days, though, that
the major problem of the Macintosh was going to be one of educating people about
the machine. It’s a new concept and you have to spend effort to
teach people about it.
A person should be able to watch for five minutes and then sit
down and do something useful. You shouldn’t have to read a big manual.
Jef may not agree, but I feel that it’s the mouse that allows you to do
this. Because it’s difficult to see what someone’s fingers are
doing on the keyboard when you’re watching them manipulate a program, and
it’s very easy to see what they’re doing with the mouse.
RASKIN: I don’t disagree. Except I have my strong belief that that’s
not a convenient thing to do for very long. It’s certainly great to play with
MacPaint.
BYTE: Where did the concept of the Mac division as pirates come from?
HOWARD: It came because of an internal public relations effort to show people
who were afraid that Macintosh was turning into this giant organization, like
the Navy, with lots of forms, rules, regulations, guidelines, and
procedures, that this was not the case – we invented the slogan of
“pirates.”
TRIBBLE: Well, there is the idea of Macintosh stealing from Lisa.
HOWARD: I don’t think that was intentional – I think that was
the way they took it. It certainly did not improve Macintosh’s relations
with the rest of the company – since that made the rest of the
company the Navy by implication.
BYTE: In the very first days, was it more or less unofficial? Was
it all backdoor?
TRIBBLE: It was not a product.
HOWARD: We were calling it research partly so that nobody would be
upset that we were working on these ideas.
TRIBBLE: If it’s not a product we can do whatever we want.
BYTE: There were some resources committed toward your “blue-sky”
research?
HOWARD: It wasn’t that many resources were being committed. There
were some bodies. Four or five of us were in a room that Apple was
renting. But that was about it.
BYTE: Did you feel like you were a secret society, in a sense?
HOWARD: Kind of.
TRIBBLE: We made no attempt to keep ourselves secret, though.
HOWARD: We did feel that we were going off in a different direction from
the rest of Apple.
RASKIN: And nobody, especially Steve Jobs, believed that we could do
anything useful. Maybe a few clever ideas may come out of this group
but certainly not a product. They were not going to get a product
out of Raskin. Tribble and Howard... people who play music.
BYTE: Is Mac a product that can evolve well?
HOWARD: In a sense that any computer can because you can write an
infinite number of programs on it.
RASKIN: The Mac in particular is easier to write infinite numbers of programs
on that most computers.
TRIBBLE: It’s a generalist’s computer. It’s a bit-mapped screen
with some memory and a processor.
HOWARD: With some limitations, you can hook almost any piece of hardware to
it through high-speed serial ports. And people will go on plugging all kinds
of weird things in it.
BYTE: Could Mac be done again in 1984?
HOWARD: I think it could, but only by a similar process, a little group
splintering off, working separate from the big group. I don’t think it
could be done on purpose, as Macintosh was not done on purpose.
RASKIN: From my point of view it was done on purpose, but from Apple’s
point of view it was an accident.
HOWARD: Actually Steve Jobs would support that kind of thing. That is the
kind of thing that Jobs will go out on a limb for.
by John Markoff and Ezra Shapiro
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