Marcin Wichary

18 September 2026 / 230 books

Supplement to My design bookshelves

My design bookshelves (as a list)

Title Author Year
100 Things Every Designer Needs to Know About PeopleSusan M. Weinschenk2011
100 Things Every Presenter Needs to Know About PeopleSusan M. Weinschenk2012
A *New* Program for Graphic DesignDavid Reinfurt2019
A Designer's Eye: For Scrapbooks, Fabric and HomePaul Rand2014
A Discipline of ProgrammingEdsger W. Dijkstra1976
A Pattern Language: Towns, Buildings, ConstructionChristopher Alexander1977
A Theory of Fun for Game DesignRaph Koster2004
About Face 3: The Essentials of Interaction DesignAlan Cooper, Robert Reimann, David Cronin2007
ACMI Game Worlds BookletsACMI2026
Against Technoableism: Rethinking Who Needs ImprovementAshley Shew2023
Algorithms + Data Structures = ProgramsNiklaus Wirth1976
Analog In, Digital OutBrendan Dawes2006
Apple Human Interface Guidelines: The Apple Desktop InterfaceApple Computer, Inc.1987
Apprenticeship Patterns: Guidance for the Aspiring Software CraftsmanDave Hoover, Adewale Oshineye2009
Arcade Game Typography: The Art of Pixel TypeToshi Omagari2019
Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User ExperienceTom Greever2015
At the Controls: The Smithsonian National Air and Space Museum Book of CockpitsDana Bell2001
Badass: Making Users AwesomeKathy Sierra2015
Beautiful Code: Leading Programmers Explain How They ThinkAndy Oram, Greg Wilson2007
The Best Software Writing I: Selected and Introduced by Joel SpolskyJoel Spolsky2005
Better OnboardingKrystal Higgins2021
Bootstrapping: Douglas Engelbart, Coevolution, and the Origins of Personal ComputingThierry Bardini2000
Bootstrapping Computing: How Computing Works, From Bits to BrowsersAlexander D. Obenauer2025
Bringing Design to SoftwareTerry Winograd1996
Build: An Unorthodox Guide to Making Things Worth MakingTony Fadell2022
Bulletproof Web Design: Improving Flexibility and Protecting Against Worst-Case Scenarios with XHTML and CSSDan Cederholm2005
By Design: Why There Are No Locks on the Bathroom Doors in the Hotel Louis XIV and Other Object LessonsRalph Caplan1982
Caps Lock: How Capitalism Stole Graphic Design, and How to Take It BackRuben Pater2021
Closing the Loop: Systems Thinking for DesignersSheryl Cababa2023
Coders at Work: Reflections on the Craft of ProgrammingPeter Seibel2009
Color Problems: A Practical Manual for the Lay Student of ColorEmily Noyes Vanderpoel1902
Communicating with Microcomputers: An Introduction to the Technology of Personal ComputingIan H. Witten1980
Computers as TheatreBrenda Laurel1991
Computing Calamities: Lessons Learned from Products, Projects, and Companies That FailedRobert L. Glass1998
Computing Skills and the User InterfaceMichael J. Coombs, J. L. Alty1981
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve JobsKen Kocienda2018
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True InspirationEd Catmull, Amy Wallace2014
Crisis Engineering: Time-Tested Tools for Turning Chaos into ClarityMarina Nitze, Matthew Weaver, Mikey Dickerson2024
Day of the TentacleBob Mackey2018
Demystifying Disability: What to Know, What to Say, and How to Be an AllyEmily Ladau2021
Design as ArtBruno Munari1971
Design for How People LearnJulie Dirksen2011
Design for Real LifeEric Meyer, Sara Wachter-Boettcher2016
Design for the Real World: Human Ecology and Social ChangeVictor Papanek1971
Design Is a JobMike Monteiro2012
Design Is StorytellingEllen Lupton2017
Designerly Ways of Knowing: A Working Inventory of Things a Designer Should KnowDanah Abdulla2022
Designing for Behavior Change: Applying Psychology and Behavioral EconomicsStephen Wendel2013
Designing for EmotionAarron Walter2011
Designing for PeopleHenry Dreyfuss1955
Designing InteractionsBill Moggridge2006
Designing MediaBill Moggridge2010
Designing the User Interface: Strategies for Effective Human-Computer InteractionBen Shneiderman1986
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)Ben Shneiderman, Catherine Plaisant2004
Designing Visual Interfaces: Communication Oriented TechniquesKevin Mullet, Darrell Sano1994
Designing Web Usability: The Practice of SimplicityJakob Nielsen1999
Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design RulesJeff Johnson2010
Don't Make Me Think: A Common Sense Approach to Web Usability (2nd Edition)Steve Krug2005
Don't Make Me Think!: A Common Sense Approach to Web UsabilitySteve Krug2000
Nie każ mi myśleć! O życiowym podejściu do funkcjonalności stron internetowychSteve Krug2005
Doorbells, Danger, and Dead Batteries: User Research War StoriesSteve Portigal2016
Dot-Com Design: The Rise of a Usable, Social, Commercial WebMegan Sapnar Ankerson2018
Enshittification: Why Everything Suddenly Got Worse and What to Do About ItCory Doctorow2025
Extra Bold: A Feminist, Inclusive, Anti-racist, Nonbinary Field Guide for Graphic DesignersEllen Lupton, Farah Kafei, Jennifer Tobias, Josh A. Halstead, Kaleena Sales, Leslie Xia, Valentina Vergara2021
F'd Companies: Spectacular Dot-Com FlameoutsPhilip J. Kaplan2002
Finding Flow: The Psychology of Engagement with Everyday LifeMihaly Csikszentmihalyi1997
Flexible TypesettingTim Brown2018
Flirting with Disaster: Why Accidents Are Rarely AccidentalMarc S. Gerstein, Michael Ellsberg2008
Flow: The Psychology of Optimal ExperienceMihaly Csikszentmihalyi1990
Fundamentals of Human-Computer InteractionAndrew F. Monk1984
GalagaMichael Kimball2014
Game Feel: A Game Designer's Guide to Virtual SensationSteve Swink2008
Grace in Uncertainty: A Designer’s Search for MeaningJerry Takigawa2013
Graphic Design for Electronic Documents and User InterfacesAaron Marcus1992
GUI Bloopers: Don'ts and Do's for Software Developers and Web DesignersJeff Johnson2000
GUI Bloopers 2.0: Common User Interface Design Don'ts and DosJeff Johnson2007
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective TestsJeffrey Rubin, Dana Chisnell1994
HotWired Style: Principles for Building Cool SitesJeffrey Veen1997
How Design Makes Us Think: And Feel and Do ThingsSean Adams2021
How Things Don't WorkVictor Papanek, James Hennessey1977
How to ArchitectDoug Patt2012
How to Make Sense of Any Mess: Information Architecture for EverybodyAbby Covert2014
Human Factors in Engineering and DesignMark S. Sanders, Ernest J. McCormick1987
Human-Computer Interaction (3rd Edition)Alan Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale2003
Human-Machine Reconfigurations: Plans and Situated ActionsLucy A. Suchman2007
Icon Design: Graphic Icons in Computer Interface DesignSteve Caplin2001
Icons: Selected Work from 1983–2011Susan Kare2011
In Search of Stupidity: Over Twenty Years of High-Tech Marketing DisastersMerrill R. Chapman2003
In Through the Side Door: Fifty Years of Women in Interaction DesignErin Malone, Aynne Valencia2024
In Your Face: The Best of Interactive Interface DesignDaniel Donnelly1996
In Your Face Too!: The Best of Interactive Interface DesignDaniel Donnelly2000
Interaction Design: Beyond Human-Computer Interaction (2nd Edition)Helen Sharp, Yvonne Rogers, Jenny Preece1991
Interaction of ColorJosef Albers1963
Interaction of Color: Revised and Expanded EditionJosef Albers2006
Interactions: A Magazine for Digital DesignACM1994
Interface Culture: How New Technology Transforms the Way We Create and CommunicateSteven Johnson1997
IRIS EssentialsSilicon Graphics, Inc.1993
Java Look and Feel Design GuidelinesSun Microsystems Inc.1999
Java Look and Feel Design Guidelines: Advanced TopicsSun Microsystems Inc.2001
Joel on Software: And on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers, Designers, and Managers, and to Those Who, Whether by Good Fortune or Ill Luck, Work with Them in Some CapacityJoel Spolsky2004
Just Enough ResearchErika Hall2013
Laws of UX: Using Psychology to Design Better Products & Services (2nd Edition)Jon Yablonski2024
Legends of Localization Book 1: The Legend of ZeldaClyde Mandelin2015
Leonardo's Laptop: Human Needs and the New Computing TechnologiesBen Shneiderman2002
Letters to a Young Artist: Straight-up Advice on Making a Life in the Arts-For Actors, Performers, Writers, and Artists of Every KindAnna Deavere Smith2006
Life's a Pitch: How to Sell Yourself and Your Brilliant IdeasStephen Bayley, Roger Mavity2007
Living with ComplexityDonald A. Norman2010
Mac OS 8 RevealedTony Francis1996
Maintenance: Of Everything (Part One)Stewart Brand2026
Make It So: Interaction Design Lessons from Science FictionNathan Shedroff, Christopher Noessel2012
Make Something Wonderful: Steve Jobs in His Own WordsSteve Jobs2023
Making Comics: Storytelling Secrets of Comics, Manga and Graphic NovelsScott McCloud2006
Making Sense of Color ManagementCraig Hockenberry2016
Mastery: The Keys to Success and Long-Term FulfillmentGeorge Leonard1991
Mental Models: Aligning Design Strategy with Human BehaviorIndi Young2008
Microinteractions: Designing with DetailsDan Saffer2013
Microsoft BobTed Alspach1995
MinesweeperKyle Orland2023
Mismatch: How Inclusion Shapes DesignKat Holmes2018
Mobile FirstLuke Wroblewski2011
Mobile Usability: How Nokia Changed the Face of the Mobile PhoneChristian Lindholm, Turkka Keinonen2003
More Joel on Software: Further Thoughts on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers, Designers, and to Those Who, Whether by Good Fortune or Ill Luck, Work with Them in Some CapacityJoel Spolsky2008
Moving Mountains: The Art of Letting Others See Things Your WayHenry M. Boettinger1969
Naming Things: The Hardest Thing in SoftwareTom Benner2024
NBA JamReyan Ali2019
Newton User Interface GuidelinesApple Computer, Inc.1996
NextSTEP User Interface Guidelines: Release 3NeXT Computer, Inc.1992
Niche DesignItay Dreyfus2025
Normal Accidents: Living with High-Risk TechnologiesCharles Perrow1984
Now You See It: And Other Essays on DesignMichael Bierut2017
On Quality: An Inquiry into Excellence: Selected and Unpublished WritingsRobert M. Pirsig2022
On Web TypographyJason Santa Maria2014
Open Look Graphical User Interface Application Style GuidelinesSun Microsystems, Inc.1990
Pick, Click, Flick! The Story of Interaction TechniquesBrad A. Myers2024
Pilgrim in the MicroworldDavid Sudnow1983
Practice, A Book About Design & Craft By FigmaFigma2024
Presenting Magic Cap: A Guide to General Magic’s Revolutionary Communicator SoftwareBarbara Knaster1994
Reflections: On CinematographyRoger Deakins2024
Research for People Who (Think They) Would Rather CreateDirk Vis, Florian Cramer2020
Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability ProblemsSteve Krug2009
Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix ItMike Monteiro2019
Selected Writings on Computing: A Personal PerspectiveEdsger W. Dijkstra1982
Serious GamesClark C. Abt1970
Setting the Table: The Transforming Power of Hospitality in BusinessDanny Meyer2006
Seventy-nine Short Essays on DesignMichael Bierut2007
Shadow of the ColossusNick Suttner2015
Soft & CuddlyJarett Kobek2016
Software Craftsmanship: The New ImperativePete McBreen2001
Software Psychology: Human Factors in Computer and Information SystemsBen Shneiderman1980
Software Runaways: Monumental Software DisastersRobert L. Glass1997
Software ToolsBrian W. Kernighan, P. J. Plauger1976
SpelunkyDerek Yu2016
Super Mario Bros. and DesignCasa Brutus2023
Systemantics: How Systems Work and Especially How They FailJohn Gall1977
Systems Application Architecture: Common User AccessJames Martin1991
Technically Wrong: Sexist Apps, Biased Algorithms, and Other Threats of Toxic TechSara Wachter-Boettcher2017
Thanks for the Feedback: The Science and Art of Receiving Feedback WellDouglas Stone, Sheila Heen2014
The Art of Computer Designing: A Black and White ApproachOsamu Sato1993
The Art of Game Design: A Book of LensesJesse Schell2008
The Art of Human-Computer Interface DesignBrenda Laurel1990
The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful SoftwareChris Crawford2002
The Best of Lenny's NewsletterLenny Rachitsky2023
The BugEllen Ullman2003
The Care of Things: Ethics and Politics of MaintenanceJérôme Denis, David Pontille2025
The Collected Angers: Essays About Design for an Unwilling AudienceMike Monteiro2021
The Collected Angers: Essays About Design for an Unwilling AudienceMike Monteiro2021
The Craft of ProgrammingJohn C. Reynolds1981
The Craft ReaderGlenn Adamson2010
The CraftsmanRichard Sennett2008
The Creative Act: A Way of BeingRick Rubin2023
The Cross-GUI Handbook: For Symbian OS, Palm OS, Windows Mobile, and Java MEAaron Marcus, Nick Smilonich, Lynn Thompson1995
The Education of a Design WriterSteven Heller2024
The Elements of Content StrategyErin Kissane2011
The Elements of Friendly Software DesignPaul Heckel1982
The Elements of Programming StyleBrian W. Kernighan, P. J. Plauger1974
The Elements of Typographic StyleRobert Bringhurst1992
The Elements of User Experience: User-Centered Design for the Web and BeyondJesse James Garrett2002
The Essential Engineer: Why Science Alone Will Not Solve Our Global ProblemsHenry Petroski2010
The Evolution of Useful Things: How Everyday Artifacts-From Forks and Pins to Paper Clips and Zippers-Came to be as They areHenry Petroski1992
The GUI-OOUI War: Windows Vs. OS/2Theo Mandel1994
The Gutenberg Galaxy: The Making of Typographic ManMarshall McLuhan1962
The Humane Interface: New Directions for Designing Interactive SystemsJef Raskin2000
The Idea of Design: A Design Issues ReaderVictor Margolin, Richard Buchanan1995
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the SanityAlan Cooper1999
The Invention of Design: A Twentieth-Century HistoryMaggie Gram2025
The iOS App Icon BookMichael Flarup2022
The Laws of SimplicityJohn Maeda2006
The Little Book of BASIC Style: How to Write a Program You Can ReadJohn M. Nevison1978
The macOS App Icon BookMichael Flarup2022
The Making of Karateka: Journals 1982-1985Jordan Mechner2012
The Making of Prince of Persia: Journals 1985-1993Jordan Mechner2011
The Making of Prince of Persia: Journals 1985-1993Jordan Mechner2020
The Millennium Bug: How to Survive the Coming ChaosMichael S. Hyatt1998
The Mythical Man-Month: Essays on Software EngineeringFrederick P. Brooks Jr.1975
The Mythical Man-Month: Essays on Software Engineering, Anniversary EditionFrederick P. Brooks Jr.1995
The Nature and Aesthetics of DesignDavid Pye1978
The Nature and Art of WorkmanshipDavid Pye1968
The NeWS Book: An Introduction to the Network/extensible Window SystemJames Gosling, David S. H. Rosenthal, Michelle J. Arden1989
The Old New Thing: Practical Development Throughout the Evolution of WindowsRaymond Chen2006
The Origins of EfficiencyBrian Potter2025
The Politics of Design: A (Not So) Global Design Manual for Visual CommunicationRuben Pater2016
The Psychology of Computer ProgrammingGerald M. Weinberg1971
The Real Thing: Essays on making in the modern worldTanya Harrod2015
The Software Engineer's Guidebook: Navigating Senior, Tech Lead, and Staff Engineer Positions at Tech Companies and StartupsGergely Orosz2023
The SpecOps Method: Essential Architecture for Software DesignMark Headd2026
The Staff Designer: Grow, Influence, and Lead as an Individual ContributorCatt Small2025
The Trouble with Computers: Usefulness, Usability, and ProductivityThomas K. Landauer1995
The Windows Interface Guidelines for Software DesignMicrosoft Corporation1995
The World as DesignOtl Aicher1994
Thinking in Systems: A PrimerDonella H. Meadows2008
Thinking with Type: A Critical Guide for Designers, Writers, Editors, & Students (2nd Edition)Ellen Lupton2010
Thoughtful Interaction Design: A Design Perspective on Information TechnologyErik Stolterman, Jonas Löwgren2004
Thoughts on DesignPaul Rand1947
Thoughts on Interaction DesignJon Kolko2009
Tog on InterfaceBruce Tognazzini1992
Tog on Software DesignBruce Tognazzini1996
Tools for Thought: The History and Future of Mind-Expanding TechnologyHoward Rheingold2000
Usability EngineeringJakob Nielsen1993
User Interface Design for ProgrammersJoel Spolsky2001
Visual Interface Design for WindowsVirginia Howlett1996
Wabi-Sabi: For Artists, Designers, Poets & PhilosophersLeonard Koren1994
Web Form Design: Filling in the BlanksLuke Wroblewski2008
What Can a Body Do?: How We Meet the Built WorldSara Hendren2020
What CEOs Need to Know About DesignAudrey Crane2021
What is a Designer: Things, Places, MessagesNorman Potter1969
Why We Fail: Learning from Experience Design FailuresVictor Lombardi2013
Why We Make Things and Why It Matters: The Education of a CraftsmanPeter Korn2014
Working in Public: The Making and Maintenance of Open Source SoftwareNadia Eghbal2020
You're My Favorite ClientMike Monteiro2014
Zen and the Art of Motorcycle Maintenance: An Inquiry into ValuesRobert M. Pirsig1974