|
Title
|
Author
|
Year
|
| 100 Things Every Designer Needs to Know About People | Susan M. Weinschenk | 2011 |
| 100 Things Every Presenter Needs to Know About People | Susan M. Weinschenk | 2012 |
| A *New* Program for Graphic Design | David Reinfurt | 2019 |
| A Designer's Eye: For Scrapbooks, Fabric and Home | Paul Rand | 2014 |
| A Discipline of Programming | Edsger W. Dijkstra | 1976 |
| A Pattern Language: Towns, Buildings, Construction | Christopher Alexander | 1977 |
| A Theory of Fun for Game Design | Raph Koster | 2004 |
| About Face 3: The Essentials of Interaction Design | Alan Cooper, Robert Reimann, David Cronin | 2007 |
| ACMI Game Worlds Booklets | ACMI | 2026 |
| Against Technoableism: Rethinking Who Needs Improvement | Ashley Shew | 2023 |
| Algorithms + Data Structures = Programs | Niklaus Wirth | 1976 |
| Analog In, Digital Out | Brendan Dawes | 2006 |
| Apple Human Interface Guidelines: The Apple Desktop Interface | Apple Computer, Inc. | 1987 |
| Apprenticeship Patterns: Guidance for the Aspiring Software Craftsman | Dave Hoover, Adewale Oshineye | 2009 |
| Arcade Game Typography: The Art of Pixel Type | Toshi Omagari | 2019 |
| Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience | Tom Greever | 2015 |
| At the Controls: The Smithsonian National Air and Space Museum Book of Cockpits | Dana Bell | 2001 |
| Badass: Making Users Awesome | Kathy Sierra | 2015 |
| Beautiful Code: Leading Programmers Explain How They Think | Andy Oram, Greg Wilson | 2007 |
| The Best Software Writing I: Selected and Introduced by Joel Spolsky | Joel Spolsky | 2005 |
| Better Onboarding | Krystal Higgins | 2021 |
| Bootstrapping: Douglas Engelbart, Coevolution, and the Origins of Personal Computing | Thierry Bardini | 2000 |
| Bootstrapping Computing: How Computing Works, From Bits to Browsers | Alexander D. Obenauer | 2025 |
| Bringing Design to Software | Terry Winograd | 1996 |
| Build: An Unorthodox Guide to Making Things Worth Making | Tony Fadell | 2022 |
| Bulletproof Web Design: Improving Flexibility and Protecting Against Worst-Case Scenarios with XHTML and CSS | Dan Cederholm | 2005 |
| By Design: Why There Are No Locks on the Bathroom Doors in the Hotel Louis XIV and Other Object Lessons | Ralph Caplan | 1982 |
| Caps Lock: How Capitalism Stole Graphic Design, and How to Take It Back | Ruben Pater | 2021 |
| Closing the Loop: Systems Thinking for Designers | Sheryl Cababa | 2023 |
| Coders at Work: Reflections on the Craft of Programming | Peter Seibel | 2009 |
| Color Problems: A Practical Manual for the Lay Student of Color | Emily Noyes Vanderpoel | 1902 |
| Communicating with Microcomputers: An Introduction to the Technology of Personal Computing | Ian H. Witten | 1980 |
| Computers as Theatre | Brenda Laurel | 1991 |
| Computing Calamities: Lessons Learned from Products, Projects, and Companies That Failed | Robert L. Glass | 1998 |
| Computing Skills and the User Interface | Michael J. Coombs, J. L. Alty | 1981 |
| Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs | Ken Kocienda | 2018 |
| Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration | Ed Catmull, Amy Wallace | 2014 |
| Crisis Engineering: Time-Tested Tools for Turning Chaos into Clarity | Marina Nitze, Matthew Weaver, Mikey Dickerson | 2024 |
| Day of the Tentacle | Bob Mackey | 2018 |
| Demystifying Disability: What to Know, What to Say, and How to Be an Ally | Emily Ladau | 2021 |
| Design as Art | Bruno Munari | 1971 |
| Design for How People Learn | Julie Dirksen | 2011 |
| Design for Real Life | Eric Meyer, Sara Wachter-Boettcher | 2016 |
| Design for the Real World: Human Ecology and Social Change | Victor Papanek | 1971 |
| Design Is a Job | Mike Monteiro | 2012 |
| Design Is Storytelling | Ellen Lupton | 2017 |
| Designerly Ways of Knowing: A Working Inventory of Things a Designer Should Know | Danah Abdulla | 2022 |
| Designing for Behavior Change: Applying Psychology and Behavioral Economics | Stephen Wendel | 2013 |
| Designing for Emotion | Aarron Walter | 2011 |
| Designing for People | Henry Dreyfuss | 1955 |
| Designing Interactions | Bill Moggridge | 2006 |
| Designing Media | Bill Moggridge | 2010 |
| Designing the User Interface: Strategies for Effective Human-Computer Interaction | Ben Shneiderman | 1986 |
| Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition) | Ben Shneiderman, Catherine Plaisant | 2004 |
| Designing Visual Interfaces: Communication Oriented Techniques | Kevin Mullet, Darrell Sano | 1994 |
| Designing Web Usability: The Practice of Simplicity | Jakob Nielsen | 1999 |
| Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules | Jeff Johnson | 2010 |
| Don't Make Me Think: A Common Sense Approach to Web Usability (2nd Edition) | Steve Krug | 2005 |
| Don't Make Me Think!: A Common Sense Approach to Web Usability | Steve Krug | 2000 |
| Nie każ mi myśleć! O życiowym podejściu do funkcjonalności stron internetowych | Steve Krug | 2005 |
| Doorbells, Danger, and Dead Batteries: User Research War Stories | Steve Portigal | 2016 |
| Dot-Com Design: The Rise of a Usable, Social, Commercial Web | Megan Sapnar Ankerson | 2018 |
| Enshittification: Why Everything Suddenly Got Worse and What to Do About It | Cory Doctorow | 2025 |
| Extra Bold: A Feminist, Inclusive, Anti-racist, Nonbinary Field Guide for Graphic Designers | Ellen Lupton, Farah Kafei, Jennifer Tobias, Josh A. Halstead, Kaleena Sales, Leslie Xia, Valentina Vergara | 2021 |
| F'd Companies: Spectacular Dot-Com Flameouts | Philip J. Kaplan | 2002 |
| Finding Flow: The Psychology of Engagement with Everyday Life | Mihaly Csikszentmihalyi | 1997 |
| Flexible Typesetting | Tim Brown | 2018 |
| Flirting with Disaster: Why Accidents Are Rarely Accidental | Marc S. Gerstein, Michael Ellsberg | 2008 |
| Flow: The Psychology of Optimal Experience | Mihaly Csikszentmihalyi | 1990 |
| Fundamentals of Human-Computer Interaction | Andrew F. Monk | 1984 |
| Galaga | Michael Kimball | 2014 |
| Game Feel: A Game Designer's Guide to Virtual Sensation | Steve Swink | 2008 |
| Grace in Uncertainty: A Designer’s Search for Meaning | Jerry Takigawa | 2013 |
| Graphic Design for Electronic Documents and User Interfaces | Aaron Marcus | 1992 |
| GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers | Jeff Johnson | 2000 |
| GUI Bloopers 2.0: Common User Interface Design Don'ts and Dos | Jeff Johnson | 2007 |
| Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests | Jeffrey Rubin, Dana Chisnell | 1994 |
| HotWired Style: Principles for Building Cool Sites | Jeffrey Veen | 1997 |
| How Design Makes Us Think: And Feel and Do Things | Sean Adams | 2021 |
| How Things Don't Work | Victor Papanek, James Hennessey | 1977 |
| How to Architect | Doug Patt | 2012 |
| How to Make Sense of Any Mess: Information Architecture for Everybody | Abby Covert | 2014 |
| Human Factors in Engineering and Design | Mark S. Sanders, Ernest J. McCormick | 1987 |
| Human-Computer Interaction (3rd Edition) | Alan Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale | 2003 |
| Human-Machine Reconfigurations: Plans and Situated Actions | Lucy A. Suchman | 2007 |
| Icon Design: Graphic Icons in Computer Interface Design | Steve Caplin | 2001 |
| Icons: Selected Work from 1983–2011 | Susan Kare | 2011 |
| In Search of Stupidity: Over Twenty Years of High-Tech Marketing Disasters | Merrill R. Chapman | 2003 |
| In Through the Side Door: Fifty Years of Women in Interaction Design | Erin Malone, Aynne Valencia | 2024 |
| In Your Face: The Best of Interactive Interface Design | Daniel Donnelly | 1996 |
| In Your Face Too!: The Best of Interactive Interface Design | Daniel Donnelly | 2000 |
| Interaction Design: Beyond Human-Computer Interaction (2nd Edition) | Helen Sharp, Yvonne Rogers, Jenny Preece | 1991 |
| Interaction of Color | Josef Albers | 1963 |
| Interaction of Color: Revised and Expanded Edition | Josef Albers | 2006 |
| Interactions: A Magazine for Digital Design | ACM | 1994 |
| Interface Culture: How New Technology Transforms the Way We Create and Communicate | Steven Johnson | 1997 |
| IRIS Essentials | Silicon Graphics, Inc. | 1993 |
| Java Look and Feel Design Guidelines | Sun Microsystems Inc. | 1999 |
| Java Look and Feel Design Guidelines: Advanced Topics | Sun Microsystems Inc. | 2001 |
| Joel on Software: And on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers, Designers, and Managers, and to Those Who, Whether by Good Fortune or Ill Luck, Work with Them in Some Capacity | Joel Spolsky | 2004 |
| Just Enough Research | Erika Hall | 2013 |
| Laws of UX: Using Psychology to Design Better Products & Services (2nd Edition) | Jon Yablonski | 2024 |
| Legends of Localization Book 1: The Legend of Zelda | Clyde Mandelin | 2015 |
| Leonardo's Laptop: Human Needs and the New Computing Technologies | Ben Shneiderman | 2002 |
| Letters to a Young Artist: Straight-up Advice on Making a Life in the Arts-For Actors, Performers, Writers, and Artists of Every Kind | Anna Deavere Smith | 2006 |
| Life's a Pitch: How to Sell Yourself and Your Brilliant Ideas | Stephen Bayley, Roger Mavity | 2007 |
| Living with Complexity | Donald A. Norman | 2010 |
| Mac OS 8 Revealed | Tony Francis | 1996 |
| Maintenance: Of Everything (Part One) | Stewart Brand | 2026 |
| Make It So: Interaction Design Lessons from Science Fiction | Nathan Shedroff, Christopher Noessel | 2012 |
| Make Something Wonderful: Steve Jobs in His Own Words | Steve Jobs | 2023 |
| Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels | Scott McCloud | 2006 |
| Making Sense of Color Management | Craig Hockenberry | 2016 |
| Mastery: The Keys to Success and Long-Term Fulfillment | George Leonard | 1991 |
| Mental Models: Aligning Design Strategy with Human Behavior | Indi Young | 2008 |
| Microinteractions: Designing with Details | Dan Saffer | 2013 |
| Microsoft Bob | Ted Alspach | 1995 |
| Minesweeper | Kyle Orland | 2023 |
| Mismatch: How Inclusion Shapes Design | Kat Holmes | 2018 |
| Mobile First | Luke Wroblewski | 2011 |
| Mobile Usability: How Nokia Changed the Face of the Mobile Phone | Christian Lindholm, Turkka Keinonen | 2003 |
| More Joel on Software: Further Thoughts on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers, Designers, and to Those Who, Whether by Good Fortune or Ill Luck, Work with Them in Some Capacity | Joel Spolsky | 2008 |
| Moving Mountains: The Art of Letting Others See Things Your Way | Henry M. Boettinger | 1969 |
| Naming Things: The Hardest Thing in Software | Tom Benner | 2024 |
| NBA Jam | Reyan Ali | 2019 |
| Newton User Interface Guidelines | Apple Computer, Inc. | 1996 |
| NextSTEP User Interface Guidelines: Release 3 | NeXT Computer, Inc. | 1992 |
| Niche Design | Itay Dreyfus | 2025 |
| Normal Accidents: Living with High-Risk Technologies | Charles Perrow | 1984 |
| Now You See It: And Other Essays on Design | Michael Bierut | 2017 |
| On Quality: An Inquiry into Excellence: Selected and Unpublished Writings | Robert M. Pirsig | 2022 |
| On Web Typography | Jason Santa Maria | 2014 |
| Open Look Graphical User Interface Application Style Guidelines | Sun Microsystems, Inc. | 1990 |
| Pick, Click, Flick! The Story of Interaction Techniques | Brad A. Myers | 2024 |
| Pilgrim in the Microworld | David Sudnow | 1983 |
| Practice, A Book About Design & Craft By Figma | Figma | 2024 |
| Presenting Magic Cap: A Guide to General Magic’s Revolutionary Communicator Software | Barbara Knaster | 1994 |
| Reflections: On Cinematography | Roger Deakins | 2024 |
| Research for People Who (Think They) Would Rather Create | Dirk Vis, Florian Cramer | 2020 |
| Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems | Steve Krug | 2009 |
| Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It | Mike Monteiro | 2019 |
| Selected Writings on Computing: A Personal Perspective | Edsger W. Dijkstra | 1982 |
| Serious Games | Clark C. Abt | 1970 |
| Setting the Table: The Transforming Power of Hospitality in Business | Danny Meyer | 2006 |
| Seventy-nine Short Essays on Design | Michael Bierut | 2007 |
| Shadow of the Colossus | Nick Suttner | 2015 |
| Soft & Cuddly | Jarett Kobek | 2016 |
| Software Craftsmanship: The New Imperative | Pete McBreen | 2001 |
| Software Psychology: Human Factors in Computer and Information Systems | Ben Shneiderman | 1980 |
| Software Runaways: Monumental Software Disasters | Robert L. Glass | 1997 |
| Software Tools | Brian W. Kernighan, P. J. Plauger | 1976 |
| Spelunky | Derek Yu | 2016 |
| Super Mario Bros. and Design | Casa Brutus | 2023 |
| Systemantics: How Systems Work and Especially How They Fail | John Gall | 1977 |
| Systems Application Architecture: Common User Access | James Martin | 1991 |
| Technically Wrong: Sexist Apps, Biased Algorithms, and Other Threats of Toxic Tech | Sara Wachter-Boettcher | 2017 |
| Thanks for the Feedback: The Science and Art of Receiving Feedback Well | Douglas Stone, Sheila Heen | 2014 |
| The Art of Computer Designing: A Black and White Approach | Osamu Sato | 1993 |
| The Art of Game Design: A Book of Lenses | Jesse Schell | 2008 |
| The Art of Human-Computer Interface Design | Brenda Laurel | 1990 |
| The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software | Chris Crawford | 2002 |
| The Best of Lenny's Newsletter | Lenny Rachitsky | 2023 |
| The Bug | Ellen Ullman | 2003 |
| The Care of Things: Ethics and Politics of Maintenance | Jérôme Denis, David Pontille | 2025 |
| The Collected Angers: Essays About Design for an Unwilling Audience | Mike Monteiro | 2021 |
| The Collected Angers: Essays About Design for an Unwilling Audience | Mike Monteiro | 2021 |
| The Craft of Programming | John C. Reynolds | 1981 |
| The Craft Reader | Glenn Adamson | 2010 |
| The Craftsman | Richard Sennett | 2008 |
| The Creative Act: A Way of Being | Rick Rubin | 2023 |
| The Cross-GUI Handbook: For Symbian OS, Palm OS, Windows Mobile, and Java ME | Aaron Marcus, Nick Smilonich, Lynn Thompson | 1995 |
| The Education of a Design Writer | Steven Heller | 2024 |
| The Elements of Content Strategy | Erin Kissane | 2011 |
| The Elements of Friendly Software Design | Paul Heckel | 1982 |
| The Elements of Programming Style | Brian W. Kernighan, P. J. Plauger | 1974 |
| The Elements of Typographic Style | Robert Bringhurst | 1992 |
| The Elements of User Experience: User-Centered Design for the Web and Beyond | Jesse James Garrett | 2002 |
| The Essential Engineer: Why Science Alone Will Not Solve Our Global Problems | Henry Petroski | 2010 |
| The Evolution of Useful Things: How Everyday Artifacts-From Forks and Pins to Paper Clips and Zippers-Came to be as They are | Henry Petroski | 1992 |
| The GUI-OOUI War: Windows Vs. OS/2 | Theo Mandel | 1994 |
| The Gutenberg Galaxy: The Making of Typographic Man | Marshall McLuhan | 1962 |
| The Humane Interface: New Directions for Designing Interactive Systems | Jef Raskin | 2000 |
| The Idea of Design: A Design Issues Reader | Victor Margolin, Richard Buchanan | 1995 |
| The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity | Alan Cooper | 1999 |
| The Invention of Design: A Twentieth-Century History | Maggie Gram | 2025 |
| The iOS App Icon Book | Michael Flarup | 2022 |
| The Laws of Simplicity | John Maeda | 2006 |
| The Little Book of BASIC Style: How to Write a Program You Can Read | John M. Nevison | 1978 |
| The macOS App Icon Book | Michael Flarup | 2022 |
| The Making of Karateka: Journals 1982-1985 | Jordan Mechner | 2012 |
| The Making of Prince of Persia: Journals 1985-1993 | Jordan Mechner | 2011 |
| The Making of Prince of Persia: Journals 1985-1993 | Jordan Mechner | 2020 |
| The Millennium Bug: How to Survive the Coming Chaos | Michael S. Hyatt | 1998 |
| The Mythical Man-Month: Essays on Software Engineering | Frederick P. Brooks Jr. | 1975 |
| The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition | Frederick P. Brooks Jr. | 1995 |
| The Nature and Aesthetics of Design | David Pye | 1978 |
| The Nature and Art of Workmanship | David Pye | 1968 |
| The NeWS Book: An Introduction to the Network/extensible Window System | James Gosling, David S. H. Rosenthal, Michelle J. Arden | 1989 |
| The Old New Thing: Practical Development Throughout the Evolution of Windows | Raymond Chen | 2006 |
| The Origins of Efficiency | Brian Potter | 2025 |
| The Politics of Design: A (Not So) Global Design Manual for Visual Communication | Ruben Pater | 2016 |
| The Psychology of Computer Programming | Gerald M. Weinberg | 1971 |
| The Real Thing: Essays on making in the modern world | Tanya Harrod | 2015 |
| The Software Engineer's Guidebook: Navigating Senior, Tech Lead, and Staff Engineer Positions at Tech Companies and Startups | Gergely Orosz | 2023 |
| The SpecOps Method: Essential Architecture for Software Design | Mark Headd | 2026 |
| The Staff Designer: Grow, Influence, and Lead as an Individual Contributor | Catt Small | 2025 |
| The Trouble with Computers: Usefulness, Usability, and Productivity | Thomas K. Landauer | 1995 |
| The Windows Interface Guidelines for Software Design | Microsoft Corporation | 1995 |
| The World as Design | Otl Aicher | 1994 |
| Thinking in Systems: A Primer | Donella H. Meadows | 2008 |
| Thinking with Type: A Critical Guide for Designers, Writers, Editors, & Students (2nd Edition) | Ellen Lupton | 2010 |
| Thoughtful Interaction Design: A Design Perspective on Information Technology | Erik Stolterman, Jonas Löwgren | 2004 |
| Thoughts on Design | Paul Rand | 1947 |
| Thoughts on Interaction Design | Jon Kolko | 2009 |
| Tog on Interface | Bruce Tognazzini | 1992 |
| Tog on Software Design | Bruce Tognazzini | 1996 |
| Tools for Thought: The History and Future of Mind-Expanding Technology | Howard Rheingold | 2000 |
| Usability Engineering | Jakob Nielsen | 1993 |
| User Interface Design for Programmers | Joel Spolsky | 2001 |
| Visual Interface Design for Windows | Virginia Howlett | 1996 |
| Wabi-Sabi: For Artists, Designers, Poets & Philosophers | Leonard Koren | 1994 |
| Web Form Design: Filling in the Blanks | Luke Wroblewski | 2008 |
| What Can a Body Do?: How We Meet the Built World | Sara Hendren | 2020 |
| What CEOs Need to Know About Design | Audrey Crane | 2021 |
| What is a Designer: Things, Places, Messages | Norman Potter | 1969 |
| Why We Fail: Learning from Experience Design Failures | Victor Lombardi | 2013 |
| Why We Make Things and Why It Matters: The Education of a Craftsman | Peter Korn | 2014 |
| Working in Public: The Making and Maintenance of Open Source Software | Nadia Eghbal | 2020 |
| You're My Favorite Client | Mike Monteiro | 2014 |
| Zen and the Art of Motorcycle Maintenance: An Inquiry into Values | Robert M. Pirsig | 1974
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